Monday, February 20, 2012

Ape Escape 3



Ape Escape 3 is a platforming video game published and developed by Sony for the PlayStation 2 video game console and also partially based on the Gex series. It was first released in Japan on July 14, 2005, and was later released in North America on January 17, 2006, in Europe in May 5, 2006, and in Australia on May 18, 2006. It was re-released in Japan under the PlayStation 2 on November 2, 2005.

It begins when Specter, the Pipo Monkey'sLeader, finds a pipo helmet, and hires the human scientist Dr. Tomoki to aid him in his evil plans. They establish TV stations protected by the Freaky Monkey Five where they plan to broadcast TV shows worldwide. The television shows that are broadcast on every television put every human except the twins, Kei and Yumi (called Satoru and Sayaka respectively in the Japanese/European versions), their aunt Aki, and Natalie into a mindless trance. When Natalie informs Kei and Yumi that Spike, Jimmy and the Professor were all infected by the television show, Kei and Yumi go out to catch the monkeys and thwart Specter and Tomoki.
Their mission was to go to every movie set and capture all the monkeys there and destroy the satellite there. Kei and Yumi easily capture Monkey White, Monkey Blue, and Monkey Yellow. When they reach the TV Station where Monkey Pink is, Kei and Yumi's attempts to capture her fail and she escapes. They manage to capture Monkey Red afterwards.
When they reach Tomoki City, Tomoki challenges them to a battle in his giant robot. Tomoki, after being defeated by Satoru and Sayaka, and being humiliated by Specter, he lets them take his rocket to space to defeat his former partner. Once they reach Specter's Space Station, they capture all the monkeys and deactivate the movie sets on their way to Specter. When they reach Specter, he tells them his plan about how he'll use his space station to cut the earth in half and keep half of it for the monkeys. Afterwards he gets in his new Goliath Mech and tries to activate his plan. He is defeated and the two escape from the satellite, leaving Tomoki to give his life to deactivate the Double Paradise Plan. Strangely, he survives with no explanation. After Specter is defeated, Monkey Pink releases him and the rest of the Freaky Monkey Five, leaving them to be caught again in extremely similar missions. To complete the game one hundred percent, all the four hundred forty-two monkeys have to be caught, all the time trials have to be completed with a gold time, and all the items, CDs, Video Tapes (except 28), Car Skins, Genie Dance tracks, books, etc. have to be bought. The game holds a total of four hundred thirty-four monkeys if the secret code monkeys are not caught.

Thursday, February 16, 2012

Sonic Shuffle



The story involves Sonic and company getting caught up in a mess in a world land called Maginary World, which they inadvertently stumble upon one day. A villain named Void has shattered the Master Precioustone into many pieces, resulting in chaos in every part of the world. Lumina Flowlight and the rest of Maginary World are counting on Sonic to restore it and bring Illumina back, who mysteriously disappeared after the disappearance of the Precioustone. At the end of the game it is revealed that Lumina and Void both are Illumina, and that Illumina doubted herself. Sonic and friends leave Maginaryworld knowing that it is safe.

In Sonic Shuffle, the player can select one of the main characters of the Sonic the Hedgehog franchise. The game supports 1 player in Story Mode and up to 4 players simultaneously in Versus Mode and the Sonic Room. Further to the simultaneous play, the game allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect Emblems. Whoever has the most emblems at the end of each board wins. The overall goal of each board is to collect the most precioustones, out of a total of 7. There are 5 boards in total: Emerald Coast, Fire Bird, Nature Zone, Riot Train, and Fourth Dimension Space.

The game also featured 8 playable characters, each with their own unique abilities, and 4 of which needed to be unlocked. The available characters were: Sonic, Tails, Amy, Knuckles, Super Sonic, Big the Cat, Gamma, and Chao.

The game featured around 50 mini games and around 30 mini events. Mini games ranged in variety and challenge and they were divided by Teams of 2, Teams of 3 versus a Single Player and a Free-For-All. The mini events generally involved a little story, or event, and usually a choice given at the end to determine your prize or punishment. As well as having a single-player Story Mode and a two- to four-player Versus Mode, the game had a �Sonic Room� where you could play your favorite mini-games, after unlocking them, with your friends without starting a full game in a place called the "Toy Box", as well as a stereo to play your favorte soundtracks. Both of these must be unlocked by buying Photos from the Photo Album.

Monday, February 6, 2012

Sonic and the Secret Rings



Along with icons like Mario or, if you're a TurboGrafx-16 fan, Bonk, Sonic the Hedgehog is remembered even today as one of the greatest 2D platformer franchises of all time. However, the transition to the third dimension has not been kind to SEGA's mascot extraordinaire. The speedy blue one jumped into 3D almost a decade ago on Dreamcast with sloppy level design and an even clunkier camera system and, despite several sequels and spin-offs, the Sonic games have not changed since. Dazzled by 3D so many years ago, critics and gamers were more forgiving of these issues - hell, we even went easy on the GameCube iterations, which had their share of problems. But in today's market of polished 3D experiences, there is just no excuse for anything that falls short. Case in point, recently released Xbox 360 and PlayStation 3 hedgehog games boasted next-generation graphics, but were regardless ruined by the same design and technical shortcomings that have cemented Sonic firmly in mediocrity for years - and they received incredibly low ratings to prove it. Now, the hedgehog has made his way to Nintendo's new Wii console in Sonic and the Secret Rings. There is thankfully some good news to report. The fresh play, which capitalizes on the fundamentals of the Wii remote, is sometimes a success, which makes this the very best 3D Sonic ever created, in our opinion. But with that noted, the mascot still has a very long way to go before he can once again take his place next to competitors like Mario.
Developed by Sonic Team, Secret Rings thrusts players into a new storyline that revolves around the pages of the classic Arabian Nights book. The pages from the story are being erased by a villain known as Erazor Djinn and Sonic must literally travel into the book in order restore the tale. The theme, which seems inspired by everything from Sinbad and Aladdin to The Neverending Story, marks a fresh departure from the franchise norm. Although classic allies like Knuckles and enemies like Eggman are still featured in the storyline, they are at least initially playing the parts of different characters. The title features an impressive opening cinematic, which comes to life through CG animation. Unfortunately, the story sequences that follow are all designed to look like pages out of a book, which is far less aesthetically appealing. Still, Sonic fans looking for a tale will find one in Secret Rings that is deeper than average, and to be fair the mission-based cinematics, while not grandiose, are plentiful.

Smugglers Run warzones



With the advent of next-generation consoles, developers are able to continue to push the technical barriers forward. There's this industry mantra that goes: graphics don't matter. As noble of a philosophy as that is, we all know it's not true. In the broader sense, more advanced visuals mean you're able to do more in the gaming world, because everything you see is a part of the interactive experience.

With this in mind, California-based developer Angel Studios set out to develop a landscape engine that could draw huge, wide-open environments on the fly. The company began its work on the PlayStation 2 several years ago with the creation of the off-road driving franchise Smuggler's Run, and has since upgraded the technology for the sequel Smuggler's Run 2: Hostile Territory, also on PS2. Now, Rockstar, most famous for publishing Grand Theft Auto III, is bringing the improved semi-sequel Smuggler's Run: Warzones to GameCube. Featuring a new vehicle, more countermeasures, four-player support with all-new modes, and optimized visuals, this is undoubtedly the best in the series yet. Equally notable is that Warzones is the only of its kind on GameCube, delivering a mission-based off-road driving experience, complete with support for some frantic multiplayer. In short, it's worth a look by most every GameCube owner, and certainly by those who have never experienced the series.

Tekken 6



Fighting game fans have had quite a few things to be happy about this year. Street Fighter IV, Soulcalibur IV and BlazBlue all found their way to consoles these past several months and each game was very well received. If those fantastic fighters weren't enough for you -- or they just didn't float your boat -- a little game called Tekken 6 might be what you were waiting for. Following in a long line of arcade fighters, Tekken 6 continues the one-on-one, 3D tradition with the franchise's biggest roster yet, and some nice gameplay refinements.

Tournament-level players won't have much to learn, mechanics wise, from this article besides the fact that this is a great game and it works well on consoles. For Tekken newcomers, however, I'll tell you that Tekken 6 -- like its predecessors -- combines a pick-up-and-play mentality with the potential for seriously in-depth strategies and mind games. While Tekken is not for everybody, Tekken 6 should appeal to a fairly wide variety of fighting game fans.

Although the Campaign Scenario story mode might seem like the primary mode in Tekken 6, it's no more than a simple distraction from the real fighting at hand. What's most important here is the offline modes and online multiplayer, which all use the standard Tekken fighting engine in one way or another.

If you're planning on playing Tekken 6 on your own, you'll be able to enjoy the Arcade, Ghost Battles, Time Trial, Survival and Practice modes. The only things here that might be unfamiliar to fighting game fans are the Ghost Battles. This mode is actually one of my favorite elements in the single-player equation, as you're pitted against a steady stream of new AI opponents, or ghosts, that possess different ranks. At the end of the battle, you can use the D-pad to select your next opponent out of a list of three, or you can opt to end the Ghost Battle session. This mode is made even more palatable thanks to the monetary reward you receive after every victory.

Thursday, February 2, 2012

Jak 3



Jak 3 is set after Jak II, in which Jak and Daxter saved the city from the Metal Heads, and defeated the tyrannical Baron Praxis. Haven City was thought to be in paradise and utopia under the rule of Ashelin Praxis, but this was soon to turn out wrong. Sono a war in Haven City between 3 factions - the Freedom League, the Metal Heads, and the KG Death Bots (although the Metal Heads and the KG join forces later on in the game) - breaks out, causing chaos.
Jak 3 begins with Jak being banished from Haven City by Count Veger for his supposed crimes towards Haven City, that caused the war. Ashelin gives Jak a beacon before she leaves with Veger and the guards. Pecker and Daxter stay behind with Jak as he is left to die in the Wasteland. As they trail along the painful deserts, they all pass out from the heat and lack of water. They are found by a group of Wastelanders due to the beacon, and they are taken to the city of Spargus. Jak and Daxter then meet Damas, king of Spargus, who has an important missions for Jak; if Jak completes these missions, Damas will allow Jak to stay in Spargus.

Jak 2



Jak II is the second installment in the Playstation exclusive Jak and Daxter series. Released on the Playstation computer entertainment system October 14, 2003 Jak II is the sequel to Jak and Daxter: The Precursor Legacy and is followed by it's sequel Jak 3 a year later. The techincial timeline for the series means that Daxter is technically the prequel to this game. This story introduces a major use of the Zoomer, instead of using it to cross various areas.