Monday, February 6, 2012

Smugglers Run warzones



With the advent of next-generation consoles, developers are able to continue to push the technical barriers forward. There's this industry mantra that goes: graphics don't matter. As noble of a philosophy as that is, we all know it's not true. In the broader sense, more advanced visuals mean you're able to do more in the gaming world, because everything you see is a part of the interactive experience.

With this in mind, California-based developer Angel Studios set out to develop a landscape engine that could draw huge, wide-open environments on the fly. The company began its work on the PlayStation 2 several years ago with the creation of the off-road driving franchise Smuggler's Run, and has since upgraded the technology for the sequel Smuggler's Run 2: Hostile Territory, also on PS2. Now, Rockstar, most famous for publishing Grand Theft Auto III, is bringing the improved semi-sequel Smuggler's Run: Warzones to GameCube. Featuring a new vehicle, more countermeasures, four-player support with all-new modes, and optimized visuals, this is undoubtedly the best in the series yet. Equally notable is that Warzones is the only of its kind on GameCube, delivering a mission-based off-road driving experience, complete with support for some frantic multiplayer. In short, it's worth a look by most every GameCube owner, and certainly by those who have never experienced the series.

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