Tuesday, April 10, 2012

Rayman Arena

Rayman Arena Box Art

The single player experience is pretty shallow. You work your way through a Beginner League, and a Pro League, going against computer controlled opponents. Winning these matches will eventually unlock four hidden characters, new maps, and also new player skins. Also, in the racing mode you can unlock variations of Time Attack mode, like Speed Stress, Extreme Slide, and Future. There is also another special race called Run, Run which has you outrunning a wave that kills at the slightest touch.

Playing through single player is not very exciting. There is never really a sense of competition, and everything just feels, for lack of a better word, blah. The game modes would make decent mini-games within a real Rayman game, but even then barely. There's nothing really to make you want to come back and play again. Maybe it's the fact that there seems to be no skill involved in any of the games. Or maybe it's the slow pace of the games, when in fact they should be frantic and intense. Or maybe it's the fault of the poor game design and need to cash in by making a party game with an otherwise excellent franchise like we've seen many times in past. Oh well...

Unfortunately, multiplayer mode suffers the same fate. Take everything that is wrong with the single player game and multiply it by 4. Now everyone gets to run around mindlessly racing/killing each other. Multiplayer may actually be worse due to the decreased screen size, and the fact that at least the computer opponents are supposed to know what's going on. The perfect way to end a party.

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